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Tactical Documentation · v1.4.8
MISSION CONTROL DOCS
Complete technical reference for the Mission Control gaming AI platform — installation, API integration, architecture, and configuration for production deployments.
OVERVIEW
Overview
ARCHITECTURE
Architecture
CORE LOGIC
Core Logic
INTEGRATIONS
Integrations
PERFORMANCE
Performance
ROADMAPS
Roadmaps
REFERENCE
Reference
ENVIRONMENT
API Keys Reference
.env
NVIDIA_API_KEYCloud AI inference via NVIDIA NIM (Llama 3.1/3.2, VLM models)
Requiredbuild.nvidia.com ↗
RAWG_API_KEYGame DB: ratings, genres, Metacritic, DLC — 20k req/month free
Optionalrawg.io/apidocs ↗
TAVILY_API_KEYAI-synthesized web search enrichment — 1k req/month free
Optionalapp.tavily.com ↗
ELEVENLABS_API_KEYPremium neural TTS voice synthesis (ElevenLabs)
Optionalelevenlabs.io ↗
# Required for cloud AI NVIDIA_API_KEY=nvapi-xxxxx # Optional: enhanced search RAWG_API_KEY=your-key TAVILY_API_KEY=tvly-xxxxx ELEVENLABS_API_KEY=your-key
REFERENCE
Tech Stack
| Layer | Technology |
|---|---|
| AI Vision | Pure TensorRT 10.x (YOLOv8 Engine) |
| Screen Capture | dxcam (DXGI 120fps+) / D3DShot / MSS fallback |
| Cloud AI | NVIDIA NIM — Llama 3.1 8B / 3.2 11B Vision |
| Text Detection | RapidOCR / Tesseract (GPU/ONNX-accelerated) |
| Web Search | Wikipedia + SteamSpy + DuckDuckGo + RAWG.io |
| Voice STT | Google Cloud Speech / Sphinx (offline) |
| Voice TTS | ElevenLabs / Google Cloud TTS / SAPI5 |
| UI / Overlay | Electron + React (HUD) + PyQt6 (Desktop) |
| GPU Monitoring | pynvml (NVML) + DirectX C++ FPS Engine |
| Hotkeys | pynput GlobalHotKeys + Win32 GetAsyncKeyState |
| Config | PyYAML (settings.yaml) + dotenv (.env) |
| Security | Motherboard UUID binding + AES-256 E2EE |
Open Source
Something missing?
Mission Control is open source. Browse the full codebase, submit issues, or contribute new documentation on GitHub.
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