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v1.6.4 - Hotfix: HUD FPS tracking and GPU power draw improvements

MC
Mission Control Team
3 Min Read

Deployment sequence initiated for version 1.6.4. This transmission contains critical updates to the core engine and agentic capabilities.

Transmission Details

  • Restored MPO events (IDs 46, 73, 78) to fix N/A FPS readings in modern DX12 games
  • Implemented a 1ms event debounce to completely prevent double-counting of duplicate Present/MPO events
  • Added NVML fallback to enforced power limit to resolve anomalous 300+W GPU power reporting on laptops and specific cards
  • Changed CPU clock speed formatting in compact HUD from 'G' to 'GHz' to prevent confusion with RAM capacity
  • Fixed a critical bug where the C++ ETW frame tracker would permanently freeze (causing stuck 'Calibrating' HUD state) after any 5s+ frame stall

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AI AgentOptimizationTelemetry