Patch NotesUpdate
v1.6.4 - Hotfix: HUD FPS tracking and GPU power draw improvements
MC
Mission Control Team3 Min Read
Deployment sequence initiated for version 1.6.4. This transmission contains critical updates to the core engine and agentic capabilities.
Transmission Details
- Restored MPO events (IDs 46, 73, 78) to fix N/A FPS readings in modern DX12 games
- Implemented a 1ms event debounce to completely prevent double-counting of duplicate Present/MPO events
- Added NVML fallback to enforced power limit to resolve anomalous 300+W GPU power reporting on laptops and specific cards
- Changed CPU clock speed formatting in compact HUD from 'G' to 'GHz' to prevent confusion with RAM capacity
- Fixed a critical bug where the C++ ETW frame tracker would permanently freeze (causing stuck 'Calibrating' HUD state) after any 5s+ frame stall